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Neural avatars, consistent from every view
Multi-view texture synthesis and delighting. DeepSets aggregate features without caring about view order. UV-space representations, multi-view projection, generative texture prediction, and color correction keep appearance stable as the camera moves.
Neural rendering tuned for multi-view appearance and real-time display. Studio light rebuilt in Blender with the Principled BSDF, then learned remapping matrices to correct subsurface-scattering and specular bias.